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A Beginner’s Guide to Object-Oriented Programming (OOP) in Ruby

On this information, we’ll delve into the important thing rules of Object Oriented Programming in Ruby, exploring courses, objects, inheritance, encapsulation, and polymorphism in Ruby.



Desk of Contents

 1. What is Object Oriented Programming in Ruby
 2. Understanding Classes and Objects in Ruby

       2.1. Classes: Blueprints for Objects

             a. Understanding Classes in Ruby

             b. Creating instances from a Class

             c. Using Methods of Objects
 3. Inheritance in Ruby: Sharing Traits
 4. Encapsulation in Ruby: Keeping Secrets

       4.2. Polymorphism in Ruby: Many Faces

             d. Method Overriding in Ruby
 5. Abstraction in Ruby
 6. Conclusion

       6.3. Unveiling the Power of Classes and Objects

       6.4. Embracing the Dynamic Force of Polymorphism

       6.5. The Ongoing Coding Odyssey



What’s Object Oriented Programming in Ruby


Object-Oriented Programming (OOP) is like organizing your code utilizing constructing blocks known as “objects.” These objects have particular powers—they will retailer info and carry out actions. In Ruby, a programming language identified for its simplicity, OOP is a key characteristic.



Understanding Courses and Objects in Ruby

understanding classes and objects in Ruby



Courses in Ruby: Blueprints for Objects

In OOP, a category acts as a blueprint or template for creating objects. It defines the construction and conduct that the objects based mostly on it’s going to possess. These objects are known as situations of the category. Consider a category as a recipe for making pasta, and the situations as the assorted dishes of pasta that’s being made.



Understanding Courses in Ruby

A category sometimes consists of the next parts:

  1. Class Declaration: It begins with the key phrase class adopted by the identify of the category. Class names in Ruby are sometimes written in CamelCase.

    class Canine
    
  2. Constructor Technique (initialize): The initialize technique is a particular technique that will get known as when a brand new object is created from the category. It is used to arrange the preliminary state of the thing.

    def initialize(identify, age)
      @identify = identify
      @age = age
    finish
    

    On this instance, identify and age are parameters handed when creating a brand new Canine object.

  3. Occasion Variables (@identify, @age): These variables retailer the state of the thing. They’ve an @ image earlier than their names, indicating that they belong to the occasion of the category.

    @identify = identify
    @age = age
    
  4. Strategies: These are features outlined inside the class. They symbolize the conduct or actions that objects created from the category can carry out.

    def bark
      places "Woof, woof!"
    finish
    
    def particulars
      places "Title: #{@identify}, Age: #{@age}"
    finish
    

    Right here, bark and particulars are strategies {that a} Canine object can name to carry out particular actions.



Creating situations from a Class

As soon as a category is outlined, you may create situations or objects based mostly on that class. Objects are situations of a category, and every object has its personal state and conduct.

dog1 = Canine.new("Buddy", 3)
dog2 = Canine.new("Max", 5)
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Right here, dog1 and dog2 are situations of the Canine class. The initialize technique is named mechanically when these objects are created, organising their preliminary state.



Utilizing Strategies of Objects

Objects created from a category can invoke its strategies:

dog1.bark
dog2.particulars
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On this instance, dog1 barks, and dog2 offers particulars. Every object can use the strategies outlined within the class, however the particular particulars is perhaps totally different based mostly on the state of the thing.



Inheritance in Ruby: Sharing Traits

Inheritance is like passing on traits from mother and father to youngsters. In Ruby, a category can inherit traits from one other class. Let’s have a look at how:

class Animal
  def initialize(identify)
    @identify = identify
  finish

  def communicate
    places "Some generic sound"
  finish
finish

class Cat < Animal
  def communicate
    places "Meow!"
  finish
finish
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Right here, Cat is sort of a little one inheriting traits from its dad or mum (Animal). It will possibly nonetheless do every part an Animal can, nevertheless it has its personal distinctive means of talking.


generic_animal = Animal.new("Generic Animal")
generic_animal.communicate

my_cat = Cat.new("Whiskers")
my_cat.communicate
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Identical to how a cat inherits traits from an animal, our my_cat speaks in a cat-like means.



Encapsulation in Ruby: Conserving Secrets and techniques

Encapsulation is like placing your code in a secret field. It retains issues organized and prevents others from messing along with your stuff. Let’s have a look at the way it works:


class Ebook
  attr_accessor :title, :creator

  def initialize(title, creator)
    @title = title
    @creator = creator
  finish

  def particulars
    "Title: #{@title}, Creator: #{@creator}"
  finish
finish
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Right here, Ebook is sort of a secret field. It has strategies (particulars) that allow you to see what’s inside, however you may’t straight mess with the title or creator until you employ the offered strategies.


my_book = Ebook.new("Ruby Programming", "John Doe")
places my_book.particulars

my_book.title = "Mastering Ruby"
places my_book.particulars
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You’ll be able to see what’s contained in the my_book field utilizing the particulars technique. And you’ll change the title, however solely by means of the tactic offered.



Polymorphism in Ruby: Many Faces

Polymorphism is a captivating side of OOP (Object Oriented Programming) that permits objects to be handled as situations of their dad or mum class, even when they’re situations of a kid class. It is like utilizing various things interchangeably. In Ruby, polymorphism is usually seen by means of technique overriding.



Technique Overriding in Ruby

Technique overriding happens when a toddler class offers a selected implementation for a way that’s already outlined in its dad or mum class. This permits objects of the kid class for use in a means that’s interchangeable with objects of the dad or mum class.

Let’s illustrate this with an instance:

class Animal
  def communicate
    places "Some generic sound"
  finish
finish

class Cat < Animal
  def communicate
    places "Meow!"
  finish
finish
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Right here, Cat is a toddler class of Animal. The communicate technique is overridden within the Cat class to offer a cat-specific sound. Now, each Animal and Cat objects can be utilized interchangeably.

generic_animal = Animal.new
generic_animal.communicate  # Outputs: Some generic sound

my_cat = Cat.new
my_cat.communicate          # Outputs: Meow!
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Regardless that generic_animal and my_cat are situations of various courses, they each reply to the communicate technique. That is polymorphism in motion.

Polymorphism in Ruby permits objects to be handled as situations of their dad or mum class, enabling flexibility and interchangeability in using objects. It is a highly effective idea that enhances the adaptability and extensibility of your code.



Abstraction in Ruby

In Ruby, abstraction is about simplifying complicated code by specializing in what objects do moderately than how they do it. It is achieved by means of summary courses or interfaces.

  1. Summary Courses:

    • Use the abstract_class gem or conference.
    • Outline summary strategies with out implementations.
    • Subclasses should present implementations.
   require 'abstract_class'

   class Animal
     abstract_class

     def communicate
       increase NotImplementedError, 'Subclasses should implement communicate'
     finish
   finish

   class Canine < Animal
     def communicate
       places 'Woof!'
     finish
   finish

   class Cat < Animal
     def communicate
       places 'Meow!'
     finish
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  1. Interfaces in Ruby:

    • Use modules to create interfaces.
    • Modules outline strategies courses should implement.
   module Speakable
     def communicate
       increase NotImplementedError, 'Courses should implement communicate'
     finish
   finish

   class Canine
     embrace Speakable

     def communicate
       places 'Woof!'
     finish
   finish

   class Cat
     embrace Speakable

     def communicate
       places 'Meow!'
     finish
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Abstraction simplifies code, making it extra modular and simpler to take care of by specializing in important options moderately than implementation particulars.



Conclusion

In our exploration of Ruby’s Object-Oriented Programming (OOP), we have traversed the landscapes of courses, objects, inheritance, encapsulation, polymorphism, and the dynamic realm of sophistication variables. As we conclude this complete journey, let’s mirror on the essence of our coding odyssey.



Unveiling the Energy of Courses and Objects

Courses as Architects: In Ruby, courses transcend their position as blueprints; they’re architects designing residing, respiratory entities. With every class, we create not simply buildings however dynamic realms full of distinctive and fascinating objects.

Objects as Dynamic Entities: Each object born from a category is a dynamic entity with its personal story, that includes distinct attributes and action-packed strategies. Like characters in a novel, these objects add depth and richness to our code, making it not simply purposeful however expressive.



Embracing the Dynamic Drive of Polymorphism

Polymorphism as a Symphony: Polymorphism emerges as a symphony conductor, orchestrating a harmonious collaboration of strategies. By technique overriding, our code adapts, evolves, and performs dynamic feats, akin to a mesmerizing symphony the place every instrument performs a singular half.



The Ongoing Coding Odyssey

As we conclude this exploration, do not forget that coding is an ongoing odyssey. The information gained right here is not only a toolkit; it is a compass guiding you thru the huge and ever-expanding panorama of Ruby’s OOP. With each line of code, you’ve the chance to craft intricate narratives, construct interconnected universes, and really grasp the artwork of Object-Oriented Programming.

Completely satisfied Coding!

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